![]() ![]() Staying on the lift is quite difficult for a Scout due to his low health, but his small frame and good speed can make him a hard target for Snipers, while the ability to perform double jumps can save him from rockets and bombs by jumping from the platform at the right moment with the first jump and back to it with the second, or just using it to jump back and forth.A Scout can get the Australium to the rocket faster than any other class, at the expense of durability. The Scout is a good class to carry the Australium, due to his speed and agility. ![]() There is a bush on RED's side large enough to conceal Combat Mini-Sentry Guns, Snipers, and Spies.Spies equipped with the Cloak and Dagger can land a few easy backstabs while camping in this area. This is a very good spot for an ambush-hide in the corner, where players exiting the spawn point cannot see you, and then take them out from behind. Snipers will often use the path between their spawn point and the Australium drop site as a safe place from which to snipe at players on or around the lift, which can be devastating to either team.Have your Scouts, Spies and Flare Gun, Detonator, or Scorch Shot Pyros constantly harass their known locations to kill them off or force them to retreat (all the best sniping spots are near the spawn exits). Both teams should put a lot of pressure on enemy Snipers, as they can easily ruin your progress if left unchecked.Control of the high ground that the ridge overlooking the lift provides is crucial it's very difficult to deliver the Australium if the enemy can attack its carrier freely from a high vantage point. The majority of the fighting on this map will take place in a large multi-level area around the rocket.Watch for divebombing Soldiers, Demomen lobbing their explosives onto the lift from below and Pyros that can airblast the Australium carrier off of it if they manage to get to the top. An equally viable tactic for the team trying to deliver is to have only the carrier (and possibly a bodyguard) on the lift while his teammates try to occupy and hold the high ground around the rocket, gunning down any enemy trying to ascend the ridge to get a clear shot at the carrier.To counter this, the offensive team should try to get as many players as possible onto the lift, both to provide firepower and to block and deflect attacks the Australium carrier can also crouch close to the rocket to reduce their exposed hitbox, provided there are no Snipers with a line of sight to this point - if the other team has Snipers, the Australium carrier should keep moving as much as possible.Killing the Australium carrier at this point can be enough to seriously set back the offensive team's progress. The Australium carrier is particularly vulnerable when riding the lift, as they cannot hide from attacks. ![]()
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